Bárbara Framil

Narrative Designer | Writer

I’m a narrative designer with extensive experience in narrative-driven action games, emotional design, and immersive world-building. I’m passionate about emergent narratives and thematic exploration through game systems.

Throughout my eight years in the entertainment industry, I have had the pleasure of contributing to ambitious projects such as Hunt: Showdown, Nightingale, and the next installment of the Crysis franchise. While my expertise lies in storytelling, my technical know-how allows me to take a hands-on approach and collaborate closely with cross-functional teams.

As a firm believer in the importance of a cohesive game narrative, I approach game development holistically and work closely with other departments to ensure alignment with project goals and processes. I am committed to upholding project pillars and ensuring the narrative's presence throughout the game through thematic consistency and emotional design.

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