Games

(In development)

Senior Narrative Designer

Collaborated with directors and department leads to establish narrative design pillars, worldbuilding bible, character arcs, and other essential foundations for the story development.

Designed and implemented engaging mission design and narrative systems in collaboration with cross-functional teams using Cryengine.

81 Metacritic, Best Online Experience by The Game Awards 2020

Additional Narrative Design

Collaborated with Artists, Animators, and Cinematic Designers to bring new characters to life, including the ones featured in Reap What You Sow DLC, Still Waters Run Deep DLC, A Swig of Fortune bundle, and The Viper.

Contributed to successful live content, including the record-breaking Serpent Moon event.

78 Metacritic, Excellence in Indie Development Award by Road to VR 2020, Nominated Best PSVR Game by Upload Awards 2020

Assistant Director, Narrative Designer, Writer, Animator

Developed the narrative outline, emotional curve, and character arcs. Wrote all the voiced dialogue and in-game narrative text.

Designed and implemented story-driven gameplay levels, interactive cutscenes, and dynamic dialogue using Unity.

As Assistant Director, supervised all narrative content development, including voice acting recording, motion capture, and localization for six languages.

82 Metacritic, Best Immersive Game by Raindance 2021

Narrative Design Consultant

Collaborated with other Narrative Designers, Game Designers, and Artists to iterate on the execution of the game’s narrative beats.

Worked with the marketing team on a transmedia campaign by writing a spin-off story told through social media.

(In early access)

Lead Narrative Designer (2024-present)

Senior Narrative Designer (2023-2024)

Led the story and quests for the new story campaign of the “Realms Rebuilt” update on Nightingale.

Wrote compelling dialogue for historical and original characters in a fantasy setting.

Collaborated closely with other leads, directors, and producers to align story, quests, and dialogue with gameplay objectives, ensuring the delivery of compelling content in an open-world, multiplayer environment.

Film & TV

Writing Assistance

Writing Assistance

Writing Assistance

Writing Intern

Direction Intern

Writing Intern

Writing Intern

Comics

A Dot to the Future | Writer

A short story portraying Dot’s misadventures between the events of Pixel Ripped 1989 and Pixel Ripped 1995

Independent Projects

All I’ve Got

A short interactive fiction about a simple Sunflower who fell in love with the blinding Sun. 

Ivimarei - Tales from the Land of Sorcerers

A side-scrolling RPG that explores complex choices of personal agency, morality, and loyalty, set in a fantasy world inspired by vibrant Brazilian cultural movements, including Cordel literature and the Armorial Movement.