About

Game Writer with 8+ years of experience and expertise in world-building, emergent storytelling, and crafting emotionally resonant dialogue. Proficient in scripting, proprietary tools, and working across disciplines to deliver high-quality content

Contributed to a diversified array of projects, including Hunt: Showdown, Crysis 4, and Nightingale, building devoted player communities through thoughtful design. Passionate about storytelling that deepens player engagement and drives long-term community loyalty. Demonstrates exceptional leadership and organizational skills, having led teams and external contributors while developing best practices and pipelines through a holistic development approach.

Experience

Senior Narrative Designer (2021-2023)

  • Collaborated with directors and department leads to establish narrative design pillars, worldbuilding bible, character arcs, and other essential foundations for the development of Crysis 4.

  • Designed and implemented engaging mission design and narrative systems for Crysis 4 in collaboration with cross-functional teams using Cryengine.

  • Contributed to successful live content for Hunt: Showdown, including DLCs and seasonal events.

Mission Design ✦ Story Design ✦ World-building
Writing ✦ Narrative Systems ✦ Live Content
Cryengine ✦ Visual Scripting ✦ Wwise

Narrative Designer (2019-2021)

  • Designed, wrote, and implemented high-quality story-driven gameplay levels, interactive cutscenes, dynamic dialogue, and other narrative content in VR games using Unity.

  • Worked on multiple multiplayer games and immersive social experiences for the Oculus Quest.

  • As Assistant Director on Pixel Ripped 1995, supervised all narrative content development, including voice acting recording, motion capture, and localization.

Writing ✦ Story Design ✦ World-building ✦ Cinematic Design
Mocap Direction ✦ Voice-Acting Supervision
Localization Pipelines ✦ Rapid Prototyping
Unity ✦ C# ✦ FMOD

Writer (2015-2019)

  • Contributed to the development of over 15 projects for major players such as HBO and Netflix.

  • Collaborated with writers and showrunners in a writers' room setting for multiple TV shows of varied genres.

Scriptwriting ✦ Story Design ✦ Script Supervision
Final Draft ✦ Movie Magic Scheduling

Lead Narrative Designer (2024-present)

Senior Narrative Designer (2023-2024)

  • Collaborated closely with other leads, directors, and producers to align story, quests, and dialogue with gameplay objectives, ensuring the delivery of compelling content in an open-world, multiplayer environment.

Leadership ✦ Narrative Vision ✦ Writing
Story Design ✦ RPG ✦ Quest Design
Live Content ✦ Unreal ✦ Visual Scripting

Talks & Articles

GIC 2022

The Hunter’s Journey:
Narrative Design for Live Games

Watch it here!

GDC 2021

Pixel Ripped: Using Affective Memory to Increase Immersion on VR Games

PlayStation Blog

Pixel Ripped 1995 Takes You Back to the 90s

Read it here!

PG Connects London 2023

The Hunter’s Journey:
Narrative Design for Live Games

Nordic Game 2021

Narrative Design for Expanded Universes

BIG Festival 2021

Yuki and the Adventure of Creating Worlds

DevGAMM 2020

Pixel Ripped: Using Affective Memory to Increase Immersion on VR Games

Player-Centric Storytelling for Narrative-Rich Live Games

Devcom 2024