About
Game Writer with 8+ years of experience and expertise in world-building, emergent storytelling, and crafting emotionally resonant dialogue. Proficient in scripting, proprietary tools, and working across disciplines to deliver high-quality content
Contributed to a diversified array of projects, including Hunt: Showdown, Crysis 4, and Nightingale, building devoted player communities through thoughtful design. Passionate about storytelling that deepens player engagement and drives long-term community loyalty. Demonstrates exceptional leadership and organizational skills, having led teams and external contributors while developing best practices and pipelines through a holistic development approach.
Experience
Senior Narrative Designer (2021-2023)
Collaborated with directors and department leads to establish narrative design pillars, worldbuilding bible, character arcs, and other essential foundations for the development of Crysis 4.
Designed and implemented engaging mission design and narrative systems for Crysis 4 in collaboration with cross-functional teams using Cryengine.
Contributed to successful live content for Hunt: Showdown, including DLCs and seasonal events.
Mission Design ✦ Story Design ✦ World-building
Writing ✦ Narrative Systems ✦ Live Content
Cryengine ✦ Visual Scripting ✦ Wwise
Narrative Designer (2019-2021)
Designed, wrote, and implemented high-quality story-driven gameplay levels, interactive cutscenes, dynamic dialogue, and other narrative content in VR games using Unity.
Worked on multiple multiplayer games and immersive social experiences for the Oculus Quest.
As Assistant Director on Pixel Ripped 1995, supervised all narrative content development, including voice acting recording, motion capture, and localization.
Writing ✦ Story Design ✦ World-building ✦ Cinematic Design
Mocap Direction ✦ Voice-Acting Supervision
Localization Pipelines ✦ Rapid Prototyping
Unity ✦ C# ✦ FMOD
Writer (2015-2019)
Contributed to the development of over 15 projects for major players such as HBO and Netflix.
Collaborated with writers and showrunners in a writers' room setting for multiple TV shows of varied genres.
Scriptwriting ✦ Story Design ✦ Script Supervision
Final Draft ✦ Movie Magic Scheduling
Lead Narrative Designer (2024-present)
Senior Narrative Designer (2023-2024)
Collaborated closely with other leads, directors, and producers to align story, quests, and dialogue with gameplay objectives, ensuring the delivery of compelling content in an open-world, multiplayer environment.
Leadership ✦ Narrative Vision ✦ Writing
Story Design ✦ RPG ✦ Quest Design
Live Content ✦ Unreal ✦ Visual Scripting
Talks & Articles
GIC 2022
The Hunter’s Journey:
Narrative Design for Live Games
Watch it here!
GDC 2021
Pixel Ripped: Using Affective Memory to Increase Immersion on VR Games
PlayStation Blog
Pixel Ripped 1995 Takes You Back to the 90s
Read it here!
PG Connects London 2023
The Hunter’s Journey:
Narrative Design for Live Games
Nordic Game 2021
Narrative Design for Expanded Universes
BIG Festival 2021
Yuki and the Adventure of Creating Worlds
DevGAMM 2020
Pixel Ripped: Using Affective Memory to Increase Immersion on VR Games
Player-Centric Storytelling for Narrative-Rich Live Games